

{"id":1915,"date":"2017-02-16T22:36:42","date_gmt":"2017-02-16T19:36:42","guid":{"rendered":"https:\/\/tubikstudio.com\/?p=1915"},"modified":"2025-03-31T19:32:04","modified_gmt":"2025-03-31T19:32:04","slug":"user-research-empathy-is-the-best-ux-policy","status":"publish","type":"post","link":"https:\/\/tubikstudio.com\/blog\/user-research-empathy-is-the-best-ux-policy\/","title":{"rendered":"User Research. Empathy Is the Best UX Policy"},"content":{"rendered":"<p><span style=\"color: #333333;\">Starting any project, which is not their personal presentation but a product for users, designers should be deeply aware: they work primarily not for self-expression, not for showing their creativity to the world, not for creating something revolutionary new that will make the world go round in opposite direction. They work to solve users&#8217; problems, satisfy their wishes, and achieve business goals.<\/span><\/p>\n<p><span style=\"color: #333333;\">That is why it&#8217;s vital to establish who the potential users of the future product are and which their wishes and needs could be met. This is the time when the designer turns into the researcher to get as much information as possible and analyze it for the sake of user-friendly solutions in design and interactions. In our earlier articles, we have already mentioned the significant role of user research in creating problem-solving user-friendly designs, and today we suggest getting deeper into its definition, methods, techniques, and benefits in the process of creating a digital product.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-10594\" src=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/tubikstudio-web-ui-design.jpg\" alt=\"tubikstudio web ui design\" width=\"1200\" height=\"899\" srcset=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/tubikstudio-web-ui-design.jpg 1200w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/tubikstudio-web-ui-design-300x225.jpg 300w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/tubikstudio-web-ui-design-768x575.jpg 768w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/tubikstudio-web-ui-design-1024x767.jpg 1024w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/tubikstudio-web-ui-design-150x112.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">What is user research?<\/span><\/h2>\n<p><span style=\"color: #333333;\">Generally, the word &#8220;research&#8221;, being quite universal for the diverse spheres of professional activities, roots into the Old French word\u00a0<strong><span class=\"foreign\">recercher<\/span><\/strong>\u00a0meaning &#8220;seek out, search closely&#8221;; first, it was the verb and later transformed into the noun of the same semantics. The modern definition of the noun according to <a style=\"color: #333333;\" href=\"http:\/\/dictionary.cambridge.org\/dictionary\/english\/research\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Cambridge Dictionary<\/a>\u00a0state the meaning as &#8220;a detailed study of a subject, especially in order to discover (new) information or reach a (new) understanding&#8221;. This sort of activity is widely applied in a variety of sciences and practical fields, including informational architecture and user experience design.<\/span><\/p>\n<p><span style=\"color: #333333;\">Basically, user research is a comprehensive and multilayered activity whose aim is to collect information about the potential target audience of the product. Via a number of techniques, user researchers collect and then analyze the information obtained from real users, and this outcome usually allows the design team to work on the optimal solutions which will make the product user-friendly and attractive.<\/span><\/p>\n<p><span style=\"color: #333333;\">Therefore, user research means getting deeper into details of the core <a href=\"https:\/\/blog.tubikstudio.com\/business-oriented-design-know-your-target\/\">target audience<\/a> to understand their preferences and psychological peculiarities, the influence of different factors like colors, stylistic decisions, and logic of interaction on emotions and experience of the defined group, the sources of information and creative performance ways which could engage users and make them active. On this basis, visual design presumes to create the original and recognizable style that will make the product stand out from the crowd and draw potential customer\u2019s attention.<\/span><\/p>\n<p><span style=\"color: #333333;\">User research is actually the way by which the designer is able to step into the shoes of the user and go along his or her path feeling all the stones on the way. This is the way to create designs based on empathy &#8211; the ability to place yourself in the place of the other person, to feel what they are feeling and see what they are seeing. This precious ability enables designers to create things that not only work well and look good but also do what the particular users need them to do.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9632\" src=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/07\/tubik-studio-designer-ecommerce.jpg\" alt=\"tubik-studio-designer-ecommerce\" width=\"1024\" height=\"680\" srcset=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/07\/tubik-studio-designer-ecommerce.jpg 1024w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/07\/tubik-studio-designer-ecommerce-300x199.jpg 300w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/07\/tubik-studio-designer-ecommerce-768x510.jpg 768w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/07\/tubik-studio-designer-ecommerce-150x100.jpg 150w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<h2><span style=\"color: #333333;\">Why is user research needed?<\/span><\/h2>\n<p><span style=\"color: #333333;\">Famous guru of advertising David Ogilvy emphasized the great importance of research for creating effective results: \u00abAdvertising people who ignore research are as dangerous as generals who ignore decodes of enemy signals.\u00bb Time has changed the means, goals, and technologies, still, the vital role of research established even stronger. Neglecting the research stage and relying only on their creative intuition, experience, and talent, designers risk failing this task as they will not know the conditions of the app functioning and will not be able to make it efficient, user-friendly, and original.<\/span><\/p>\n<p><span style=\"color: #333333;\">As we mentioned <a style=\"color: #333333;\" href=\"https:\/\/blog.tubikstudio.com\/advertising-in-webdesign\/\" target=\"_blank\" rel=\"noopener noreferrer\">before<\/a>, designers who start creating a product just at once when they get the task are quite risky guys. There are plenty of things to do before the designing process itself. Ignoring those things can give an interesting but not viable result. It\u2019s important to analyze the competition, to understand the target market, to find out the sources of traffic and potential expectations of the users before setting off. Otherwise, you can waste much more time on loads of inefficient variants.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9347\" src=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/10\/Toonie-alarm-home-screen.jpg\" alt=\"Toonie alarm home screen\" width=\"1200\" height=\"900\" srcset=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/10\/Toonie-alarm-home-screen.jpg 1200w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/10\/Toonie-alarm-home-screen-300x225.jpg 300w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/10\/Toonie-alarm-home-screen-768x576.jpg 768w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/10\/Toonie-alarm-home-screen-1024x768.jpg 1024w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/10\/Toonie-alarm-home-screen-150x113.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<h2><span style=\"color: #333333;\">When is user research applied?<\/span><\/h2>\n<p><span style=\"color: #333333;\">Describing the typical stages of the product creation process here in Tubik, we have mentioned the set of the following stages: <\/span><\/p>\n<ul>\n<li><span style=\"color: #333333;\">setting the task and initial scope of works; <\/span><\/li>\n<li><span style=\"color: #333333;\">estimation; <\/span><\/li>\n<li><span style=\"color: #333333;\">user\/market research; <\/span><\/li>\n<li><span style=\"color: #333333;\">UX <a href=\"https:\/\/blog.tubikstudio.com\/ux-wireframing-bedrock-of-interface-usability\/\">wireframing<\/a>; <\/span><\/li>\n<li><span style=\"color: #333333;\">prototyping; <\/span><\/li>\n<li><span style=\"color: #333333;\">UI design; <\/span><\/li>\n<li><span style=\"color: #333333;\"><a href=\"https:\/\/blog.tubikstudio.com\/ux-design-how-to-use-animations-in-mobile-apps\/\">animation<\/a>; <\/span><\/li>\n<li><span style=\"color: #333333;\">software architecture planning; <\/span><\/li>\n<li><span style=\"color: #333333;\">development; <\/span><\/li>\n<li><span style=\"color: #333333;\"><a href=\"https:\/\/blog.tubikstudio.com\/tests-go-first-usability-testing-in-design\/\">testing<\/a>; <\/span><\/li>\n<li><span style=\"color: #333333;\">release; <\/span><\/li>\n<li><span style=\"color: #333333;\">updates. <\/span><\/li>\n<\/ul>\n<p><span style=\"color: #333333;\">Still, it doesn&#8217;t mean that all these stages go one-by-one in this order &#8211; some of them are interconnected and some of them are spread around the whole creative process. User research is applied at several different levels of creation, somehow changing the perspective and the goals of the data which should be obtained and analyzed.<\/span><\/p>\n<p><span style=\"color: #333333;\">We would mark out three typical stages when user research is a must-do essential for creating an efficient design.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Pre-design research:<\/strong> this is actually the initial stage of the creative process when the designer working over the project is exploring the requirements of the stakeholders and collects the maximum information about the target audience. \u00a0As well as in a scientific project, the scientist collects and analyzes the heritage of the previous specialists involved in the sphere to make the product actual, the UX designer needs to do the same to offer the solutions corresponding to what users need and want. \u00a0This is the time to talk, read, and analyze a lot. This is when the designer needs to dive into <a href=\"https:\/\/blog.tubikstudio.com\/psychology-in-design-principles-helping-to-understand-users\/\">psychology<\/a> and behavior, together with the stakeholder set the goals of the product, and investigate the factors which influence choices in this domain. Certainly, with every next project and each next dose of experience, the designer can get accustomed to user research techniques and needs less time for them. However, there never comes the day when the designer doesn&#8217;t need any time for research as long as every project has its unique requirements and its own <a href=\"https:\/\/blog.tubikstudio.com\/tubik-podcast-business-terms-for-designers-usp-mvp\/\">USP<\/a> which should be enlightened by design.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>In-process research:<\/strong> it is applied at different stages of the actual design process when, having the chances to interact with users, discuss their\u00a0wishes, watch their behavior and analyze the problems they have, designers explore the offered solutions in action and on that basis can alter some positions of their research and add more efficiency to the user interfaces.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Real product research:<\/strong> this is another level of research applied to actually existing digital product users operate with. Applying various techniques of user testing, designers collect actual experience, analyze it, and make improvements in terms of real cases of product usage in different environments and conditions.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-8016 size-large\" src=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/04\/Upper-App-to-do-list-7-1024x682.jpg\" alt=\"Upper App to-do list\" width=\"1024\" height=\"682\" srcset=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/04\/Upper-App-to-do-list-7-1024x682.jpg 1024w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/04\/Upper-App-to-do-list-7-300x200.jpg 300w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/04\/Upper-App-to-do-list-7-768x512.jpg 768w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/04\/Upper-App-to-do-list-7-150x100.jpg 150w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2016\/04\/Upper-App-to-do-list-7.jpg 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<h2><span style=\"color: #333333;\">What are the dimensions of user research?<\/span><\/h2>\n<p><span style=\"color: #333333;\">Certainly, there are numerous approaches to the process of research. Among them, we would like to draw your attention to the dimensions outlined by <a style=\"color: #333333;\" href=\"https:\/\/www.nngroup.com\/articles\/which-ux-research-methods\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Nielsen Norman Group<\/a>, highly experienced in the domain of research and analysis and regularly sharing their findings in this sphere. They offer to view the methods of user research along with a 3-dimensional framework with the following axes:<\/span><\/p>\n<ul>\n<li><span style=\"color: #333333;\">Attitudinal vs. Behavioral<\/span><\/li>\n<li><span style=\"color: #333333;\">Qualitative vs. Quantitative<\/span><\/li>\n<li><span style=\"color: #333333;\">Context of Use<\/span><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-10595\" src=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/ux-landscape-questions-1-1.png\" alt=\"ux landscape questions\" width=\"1224\" height=\"804\" srcset=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/ux-landscape-questions-1-1.png 1224w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/ux-landscape-questions-1-1-300x197.png 300w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/ux-landscape-questions-1-1-768x504.png 768w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/ux-landscape-questions-1-1-1024x673.png 1024w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/02\/ux-landscape-questions-1-1-150x99.png 150w\" sizes=\"auto, (max-width: 1224px) 100vw, 1224px\" \/><\/p>\n<p><span style=\"color: #333333;\">As we can see from the scheme, attitude is what people say while the behavior is what people do. In real life, they are often different things and aspects, due to numerous reasons like individual traits of character, temper, education level, age, gender, beliefs, and so on. Another opposition presents qualitative analysis, which is usually measured by definite numbers (like &#8220;how many clicks the user makes before accomplishing the payment&#8221;) and qualitative analysis (&#8220;why user can leave the page without registration and how this problem could be fixed&#8221;). And the context of use analyzes all the additional factors which can influence the outcome of the interaction with the product, for example, if the user goes along the preliminary given script or interaction is full improvisation.<\/span><\/p>\n<p><span style=\"color: #333333;\">Analyzing the data in terms of different dimensions, designers are able to take the comprehensive outcome enabling them to make solid decisions about the interactions and visual performance.<\/span><\/p>\n<h2><span style=\"color: #333333;\">What are the methods of user research?<\/span><\/h2>\n<p><span style=\"color: #333333;\">Today, user experience design has already grown into a sphere with a considerable background of project and research cases, which have resulted in an extensive set of different research methods. Some methods are used on a regular basis, some are more rare and specific, yet it&#8217;s good for designers to be aware of a variety of them. Let&#8217;s briefly review the popular ones.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Interviews.<\/strong> Perhaps the most widely spread method when, having set the target audience of the product, people involved in the creative process interact directly with potential users and ask them questions to collect information. The quality of questions is the issue of high importance here. It&#8217;s effective to apply both close (yes\/no) and open (giving the detailed answer) questions to let users provide diverse information.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Personas<\/strong>. The technique has been applied in marketing and sales for a long time with client\/buyer personas and now has transformed into a new perspective of user personas. With this technique, the designer collects the data about the potential target audience, its psychological and behavioral preferences and habits, and creates a bunch of imaginary users with these characteristics. On the ground of this data, the designer models users&#8217; interactions with the product and possible issues that can arise in the process.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Sorting cards<\/strong>. This technique is effectively applied in cases when designers deal with the products presenting complex interfaces and a variety of diverse content. The users are asked to categorize the content and set the hierarchies. In this way, the designers obtain the data showing how users see this sort of content and what way of its organization would be efficient for quick and easy navigation around the app or website.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Surveys<\/strong>. Another traditional method of scientific and social explorations when users are offered a set of questions. Answering them, users give the actual information enabling designers to understand their preferences and wishes deeper.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Focus group<\/strong>. Popular method presenting the moderated discussion of the product, its features, benefits, and drawbacks within the group of people potentially close to the target audience. Altering some characteristics of the group, for example, age, gender, education level, tech literacy, researchers can receive a variety of data and see how these features can influence user behavior.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Task analysis.<\/strong> The method of exploring the tasks and goals which users have interacting with the product. Understanding what users want to do enables the designer to consider the fast and effective ways to achieve these goals.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Eyetracking<\/strong>. Special devices enable the designer to review which zones of the website or app users interact more actively and use these zones in the most efficient and informative way.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Participatory design.<\/strong> Users are offered the set of elements for the layout and can suggest their own vision of the construction.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Clickstream testing.<\/strong> The analysis of the most clickable parts of the layout with the aim of designing clear interactions and\u00a0reveal the problems.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong><a href=\"https:\/\/blog.tubikstudio.com\/make-the-right-choice-ab-testing-for-ux-improvement\/\">A\/B Testing<\/a>.<\/strong> The users deal with one variant of design (version A) for some time and then another variant (version B) while the researcher collects the information along with the necessary metrics and makes the conclusion about the efficiency of the versions.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Daily Reports.<\/strong> The user is asked to interact with a product for a particular period providing the reports on a daily basis. This helps to check the usability of the product from the perspective of long-term use.<\/span><\/p>\n<p><span style=\"color: #333333;\"><strong>Desirability testing.<\/strong> The users are usually offered visually and stylistically different versions and provide feedback on which version they would prefer and why.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7769\" src=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/01\/design-navigation-UI-UX-tubik-studio.jpg\" alt=\"design navigation UI UX tubik-studio\" width=\"1800\" height=\"1200\" srcset=\"https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/01\/design-navigation-UI-UX-tubik-studio.jpg 1800w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/01\/design-navigation-UI-UX-tubik-studio-300x200.jpg 300w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/01\/design-navigation-UI-UX-tubik-studio-768x512.jpg 768w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/01\/design-navigation-UI-UX-tubik-studio-1024x683.jpg 1024w, https:\/\/blog.tubikstudio.com\/wp-content\/uploads\/2017\/01\/design-navigation-UI-UX-tubik-studio-150x100.jpg 150w\" sizes=\"auto, (max-width: 1800px) 100vw, 1800px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">What are the important points to consider in user research?<\/span><\/h2>\n<p><span style=\"color: #333333;\">Collecting the data about user behavior and preferences via diverse methods and techniques, the designer has to take into account the following factors:<\/span><\/p>\n<ul>\n<li><span style=\"color: #333333;\">the environment of use (the factors of using the product indoors or outdoors, the level of light, noise, available time, and tons of other things can have an impact on design solutions)<\/span><\/li>\n<li><span style=\"color: #333333;\">factors of intrinsic motivation (the internal personal stimuli moving the person to act)<\/span><\/li>\n<li><span style=\"color: #333333;\">factors of extrinsic motivation (the outer factors of getting a reward or avoiding the punishment that encourages people&#8217;s behavior)<\/span><\/li>\n<li><span style=\"color: #333333;\">longevity of the product (based on the period for which the product is planned for use: if it grows together with the user or is applicable only in a particular age).<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #333333;\">It should be remembered that removing design mistakes, even if the design is already high-fidelity, is faster, cheaper, and less painful for users than fixing negative issues with an already launched and operating product.<\/span><\/p>\n<p><span style=\"color: #333333;\">The bottom line is simple. Don\u2019t be lazy to research the vital points of the project before you start designing. Don\u2019t fancy doing the research? No problem, go to duck and dive in loads of baseless concepts instead of going along the solid path of understanding the user\u2019s needs and wishes. Just don\u2019t forget: it\u2019s not you who decides that the product is successful; it\u2019s not even other designers or stakeholders. It\u2019s users. So, empathy is the best policy.<\/span><\/p>\n<h2><span style=\"color: #333333;\">Recommended reading<\/span><\/h2>\n<p><span style=\"color: #333333;\">Here are some articles we recommend for those who would like to get deeper into the topic:<\/span><\/p>\n<p><span style=\"color: #333333;\"> <a style=\"color: #333333;\" href=\"http:\/\/www.uxbooth.com\/articles\/complete-beginners-guide-to-design-research\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Complete Beginner\u2019s Guide to UX Research<\/a><\/span><\/p>\n<p><span style=\"color: #333333;\"><a style=\"color: #333333;\" href=\"https:\/\/www.nngroup.com\/articles\/which-ux-research-methods\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">When to Use Which User-Experience Research Methods<\/a><\/span><\/p>\n<p><span style=\"color: #333333;\"><a style=\"color: #333333;\" href=\"https:\/\/www.usability.gov\/what-and-why\/user-research.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">User Research Basics<\/a><\/span><\/p>\n<p><span style=\"color: #333333;\"><a style=\"color: #333333;\" href=\"https:\/\/uxmag.com\/articles\/pareto-principle-based-user-research\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Pareto Principle-Based User Research<\/a><\/span><\/p>\n<p><span style=\"color: #333333;\"><a style=\"color: #333333;\" href=\"http:\/\/blog.careerfoundry.com\/ux-design\/how-to-conduct-user-experience-research-like-a-professional\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">How To Conduct User Experience Research Like A Professional<\/a><\/span><\/p>\n<p><span style=\"color: #333333;\"><a style=\"color: #333333;\" href=\"https:\/\/www.nngroup.com\/articles\/open-ended-questions\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Open-Ended vs. Closed-Ended Questions in User Research<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The article devoted to the theme of user research, its role, methods and benefits in UX design for user-friendly web and mobile digital products.<\/p>\n","protected":false},"author":3,"featured_media":8045,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7,9],"tags":[440,502,447,504,20,457,505,100,463,515,115,465,533,127,466,534,139,467,142,468,147,469,151,479,233,482,266,483,319,489,324,491,365,495,437,496],"coauthors":[],"class_list":["post-1915","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-processes_and_tools","category-ui_ux","tag-tubik","tag-ux","tag-tubik-studio","tag-ux-design-article","tag-app-design","tag-ui","tag-ux-design-best-practices","tag-design","tag-ui-design-article","tag-uxui","tag-design-empathy","tag-ui-design-examples","tag-web-design","tag-design-for-marketing","tag-ui-design-inspiration","tag-web-design-article","tag-design-psychology","tag-ui-design-practices","tag-design-research","tag-ui-design-process","tag-design-studio","tag-ui-design-tips","tag-design-tips","tag-usability","tag-human-computer-interaction","tag-user-experience","tag-interfaces-for-business","tag-user-experience-article","tag-mobile-app","tag-user-experience-examples","tag-mobile-design-inspiration","tag-user-interface","tag-product-design","tag-user-research","tag-tips","tag-user-testing"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>User Research. 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