

{"id":1195,"date":"2016-02-19T12:38:09","date_gmt":"2016-02-19T09:38:09","guid":{"rendered":"https:\/\/tubikstudio.com\/?p=1195"},"modified":"2016-02-19T12:38:09","modified_gmt":"2016-02-19T09:38:09","slug":"20-ted-talks-for-designers-inspiration-full-of-thoughts","status":"publish","type":"post","link":"https:\/\/tubikstudio.com\/blog\/20-ted-talks-for-designers-inspiration-full-of-thoughts\/","title":{"rendered":"20 TED-talks for Designers. Inspiration Full of Thoughts"},"content":{"rendered":"<p><span style=\"color: #333333;\">In creative jobs, design in particular, inspiration is one of the keys to productivity. Perhaps, one of the most productive kinds of inspiration is the one taken from experts, successful people who have experienced what they share. Today we\u2019re going to recommend you a set of interesting and informative TED-talks that we think could be interesting, useful and helpful for designers as well as other creative people! Should be said, TED is a great resource of wise and informative things to learn in diverse directions and spheres, so we never miss the chance to share our findings there.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Here we offer you 20 TED-talks all with the descriptions given on the TED website. Most of them are already classic, sometimes even could be called legendary, and that makes them even more precious as they have been successfully checked with the time and practice. The ability to analyze take the best from the past usually broadens the creative horizons and becomes a solid foundation from innovative thinking. We also added some prominent thoughts full of wisdom and practical experience. So, let\u2019s move on!<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Don Norman: 3 ways good design makes you happy<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy. He names the three emotional cues that a well-designed product must hit to succeed.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/lang\/en\/don_norman_on_design_and_emotion.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><strong>Some thoughts to remember:<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">The middle level of processing is the behavioral level\u00a0and that&#8217;s actually where most of our stuff gets done.\u00a0Visceral is subconscious, you&#8217;re unaware of it.\u00a0Behavioral is subconscious, you&#8217;re unaware of it.Almost everything we do is subconscious.\u00a0I&#8217;m walking around the stage &#8212; I&#8217;m not attending to the control of my legs.\u00a0I&#8217;m doing a lot; most of my talk is subconscious;\u00a0it has been rehearsed and thought about a lot.\u00a0Most of what we do is subconscious.\u00a0Automatic behavior &#8212; skilled behavior &#8212; is subconscious,\u00a0controlled by the behavioral side.\u00a0And behavioral design is all about feeling in control,which includes usability, understanding &#8212;\u00a0but also the feel and heft.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">Emotion is all about acting; emotion is really about acting.\u00a0It&#8217;s being safe in the world.\u00a0Cognition is about understanding the world, emotion is about interpreting it &#8212;\u00a0saying good, bad, safe, dangerous,\u00a0and getting us ready to act, which is why the muscles tense or relax.\u00a0And that&#8217;s why we can tell the emotion of somebody else &#8212;\u00a0because their muscles are acting, subconsciously,\u00a0except that we&#8217;ve evolved to make the facial muscles really rich with emotion.<\/span><\/em><\/p>\n<p>&nbsp;<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">James Patten: The best computer interface? Maybe \u2026 your hands<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">\u201cThe computer is an incredibly powerful means of creative expression,\u201d says designer and TED Fellow James Patten. But right now, we interact with computers, mainly, by typing and tapping. In this nifty talk and demo, Patten imagines a more visceral, physical way to bring your thoughts and ideas to life in the digital world, taking the computer interface off the screen and putting it into your hands.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/james_patten_the_best_computer_interface_maybe_your_hands.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\"> And when you think about it, this makes a lot of sense,\u00a0that using specialized physical objects\u00a0would help people use an interface more easily.\u00a0I mean, our hands and our minds are optimized\u00a0to think about and interact with tangible objects.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Margaret Gould Stewart: How giant websites design for you (and a billion others, too)<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> Facebook\u2019s \u201clike\u201d and \u201cshare\u201d buttons are seen 22 billion times a day, making them some of the most-viewed design elements ever created. Margaret Gould Stewart, Facebook\u2019s director of product design, outlines three rules for design at such a massive scale \u2014 one so big that the tiniest of tweaks can cause global outrage, but also so large that the subtlest of improvements can positively impact the lives of many.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/margaret_gould_stewart_how_giant_websites_design_for_you_and_a_billion_others_too.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">Now, the first thing that you need to know\u00a0about designing at scale\u00a0is that the little things really matter.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">The next thing that you need to understand as a principle\u00a0is that when you introduce change,\u00a0you need to do it extraordinarily carefully.\u00a0Now I often have joked that\u00a0I spend almost as much time\u00a0designing the introduction of change\u00a0as I do the change itself,\u00a0and I&#8217;m sure that we can all relate to that\u00a0when something that we use a lot changes\u00a0and then we have to adjust.\u00a0The fact is, people can become\u00a0very efficient at using bad design,\u00a0and so even if the change is good for them in the long run,\u00a0it&#8217;s still incredibly frustrating when it happens,\u00a0and this is particularly true\u00a0with user-generated content platforms,because people can rightfully claim a sense of ownership.\u00a0It is, after all, their content.<\/span><\/em><\/p>\n<p>&nbsp;<\/p><\/blockquote>\n<h2><span style=\"color: #333333;\">Matthew Carter: My life in typefaces<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> Pick up a book, magazine or screen, and more than likely you\u2019ll come across some typography designed by Matthew Carter. In this charming talk, the man behind typefaces such as Verdana, Georgia and Bell Centennial (designed just for phone books \u2014 remember them?), takes us on a spin through a career focused on the very last pixel of each letter of a font.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/matthew_carter_my_life_in_typefaces.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #333333;\"><em>You know, at times of technical innovation,\u00a0designers want to be influenced\u00a0by what&#8217;s in the air.\u00a0We want to respond. We want to be pushed\u00a0into exploring something ne<\/em>w.<\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Aris Venetikidis: Making sense of maps<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> Map designer Aris Venetikidis is fascinated by the maps we draw in our minds as we move around a city \u2014 less like street maps, more like schematics or wiring diagrams, abstract images of relationships between places. How can we learn from these mental maps to make better real ones? As a test case, he remakes the notorious Dublin bus map. (Filmed at TEDxDublin)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/aris_venetikidis_making_sense_of_maps.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\"> So for a successful public transport map,\u00a0we should not stick to accurate representation,\u00a0but design them in the way our brains work.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Stefan Sagmeister: Happiness by Design<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> Graphic designer Stefan Sagmeister takes the audience on a whimsical journey through moments of his life that made him happy \u2014 and notes how many of these moments have to do with good design.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/stefan_sagmeister_shares_happy_design.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<blockquote><p><em><span style=\"color: #333333;\"> You know, one is: just working without pressure.\u00a0Then: working concentrated, without being frazzled.\u00a0Or, as Nancy said before, like really immerse oneself into it.\u00a0Try not to get stuck doing the same thing &#8212;\u00a0or try not get stuck behind the computer all day.\u00a0This is, you know, related to it: getting out of the studio.\u00a0Then, of course, trying to, you know, work on things\u00a0where the content is actually important for me.\u00a0And being able to enjoy the end results.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Tony Fadell: The first secret of design is&#8230; noticing<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">As human beings, we get used to &#8220;the way things are&#8221; really fast. But for designers, the way things are is an opportunity &#8230; Could things be better? How? In this funny, breezy talk, the man behind the iPod and the Nest thermostat shares some of his tips for noticing \u2014 and driving \u2014 change.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/tony_fadell_the_first_secret_of_design_is_noticing.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\"> Why do we get used to everyday things?\u00a0Well as human beings, we have limited brain power.\u00a0And so our brains encode the everyday things we do into habits\u00a0so we can free up space to learn new things.\u00a0It&#8217;s a process called habituation\u00a0and it&#8217;s one of the most basic ways, as humans, we learn.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">My first tip is to look broader.\u00a0You see, when you&#8217;re tackling a problem,\u00a0sometimes, there are a lot of steps that lead up to that problem.\u00a0And sometimes, a lot of steps after it.\u00a0If you can take a step back and look broader,\u00a0maybe you can change some of those boxes\u00a0before the problem.\u00a0Maybe you can combine them.\u00a0Maybe you can remove them altogether to make that better.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">Our challenge is to wake up each day and say,\u00a0&#8220;How can I experience the world better?&#8221;<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Chris Urmson: How a driverless car sees the road<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> Statistically, the least reliable part of the car is &#8230; the driver. Chris Urmson heads up Google&#8217;s driverless car program, one of several efforts to remove humans from the driver&#8217;s seat. He talks about where his program is right now, and shares fascinating footage that shows how the car sees the road and makes autonomous decisions about what to do next.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/chris_urmson_how_a_driverless_car_sees_the_road.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em> <span style=\"color: #333333;\"> The better the technology gets,\u00a0the less reliable the driver is going to get.So by just making the cars incrementally smarter,\u00a0we&#8217;re probably not going to see the wins we really need.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">&#8230;it&#8217;s not to say\u00a0that the driver assistance systems aren&#8217;t going to be incredibly valuable.\u00a0They can save a lot of lives in the interim,\u00a0but to see the transformative opportunity to help someone like Steve get around,\u00a0to really get to the end case in safety,\u00a0to have the opportunity to change our cities\u00a0and move parking out and get rid of these urban craters we call parking lots,\u00a0it&#8217;s the only way to go.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">David Carson: Design and discovery<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Great design is a never-ending journey of discovery \u2014 for which it helps to pack a healthy sense of humor. Sociologist and surfer-turned-designer David Carson walks through a gorgeous (and often quite funny) slide deck of his work and found images.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/david_carson_on_design.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\"> Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\"> I&#8217;m a big believer in the emotion of design,\u00a0and the message that&#8217;s sent\u00a0before somebody begins to read,before they get the rest of the information;\u00a0what is the emotional response they get to the product,\u00a0to the story, to the painting &#8212; whatever it is.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">Why not experiment? Why not have some fun?\u00a0Why not put some of yourself into the work?\u00a0And when I was teaching, I used to always ask the students,\u00a0What&#8217;s the definition of a good job?\u00a0And as teachers, after you get all the answers,\u00a0you like to give them the correct answer.\u00a0And the best one I&#8217;ve heard &#8212; I&#8217;m sure some of you have heard this &#8211;the definition of a good job is:\u00a0If you could afford to &#8212; if money wasn&#8217;t an issue &#8212;\u00a0would you be doing that same work?\u00a0And if you would, you&#8217;ve got a great job.\u00a0And if you wouldn&#8217;t, what the heck are you doing?\u00a0You&#8217;re going to be dead a really long time.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Philippe Starck: Design and destiny<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Designer Philippe Starck \u2014 with no pretty slides to show \u2014 spends 18 minutes reaching for the very roots of the question &#8220;Why design?&#8221; Listen carefully for one perfect mantra for all of us, genius or not.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/philippe_starck_thinks_deep_on_design.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em> <span style=\"color: #333333;\"> And here is something: nobody is obliged to be a genius,\u00a0but everybody is obliged to participate.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">With billions of people who have been born, worked, lived and died before us,\u00a0these people who have worked so much,\u00a0we have now bring beautiful things, beautiful gifts, we know so many things.\u00a0We can say to our children, OK, done, that was our story. That passed.Now you have a duty: invent a new story. Invent a new poetry.\u00a0The only rule is, we have not to have any idea about the next story.\u00a0We give you white pages. Invent.\u00a0We give you the best tools, the best tools, and now, do it.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">David Kelley: Human-centered design<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">IDEO\u2019s David Kelley says that product design has become much less about the hardware and more about the user experience. He shows video of this new, broader approach, including footage from the Prada store in New York.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/david_kelley_on_human_centered_design.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">&#8230;it&#8217;s really exciting that we&#8217;re taking a more human-centered approach to design,\u00a0that we&#8217;re including behaviors and personalities in the things we do,\u00a0and I think this is great.\u00a0Designers are more trusted and more integrated\u00a0into the business strategy of companies<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Linda Hill:\u00a0<\/span><span style=\"color: #333333;\">How to manage for collective creativity<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">What&#8217;s the secret to unlocking the creativity hidden inside your daily work, and giving every great idea a chance? Harvard professor Linda Hill, co-author of &#8220;Collective Genius,&#8221; has studied some of the world&#8217;s most creative companies to come up with a set of tools and tactics to keep great ideas flowing \u2014 from everyone in the company, not just the designated &#8220;creatives.&#8221;<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/linda_hill_how_to_manage_for_collective_creativity.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">Leading innovation is not about creating a vision,\u00a0and inspiring others to execute it.\u00a0But what do we mean by innovation?\u00a0An innovation is anything that is both new and useful.\u00a0It can be a product or service.\u00a0It can be a process or a way of organizing.\u00a0It can be incremental, or it can be breakthrough.\u00a0We have a pretty inclusive definition.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">Innovation is not about solo genius,\u00a0it&#8217;s about collective genius.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">What we know is, at the heart of innovation is a paradox.\u00a0You have to unleash the talents and passions of many people\u00a0and you have to harness them into a work that is actually useful.\u00a0Innovation is a journey.\u00a0It&#8217;s a type of collaborative problem solving,\u00a0usually among people who have different expertise\u00a0and different points of view.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Ken Robinson: Do schools kill creativity?<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> Sir Ken Robinson makes an entertaining and profoundly moving case for creating an education system that nurtures (rather than undermines) creativity.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/ken_robinson_says_schools_kill_creativity.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">I don&#8217;t mean to say that being wrong is the same thing as being creative.\u00a0What we do know is, if you&#8217;re not prepared to be wrong,\u00a0you&#8217;ll never come up with anything original &#8212;\u00a0if you&#8217;re not prepared to be wrong.\u00a0And by the time they get to be adults, most kids have lost that capacity.\u00a0They have become frightened of being wrong.\u00a0And we run our companies like this.\u00a0We stigmatize mistakes.\u00a0And we&#8217;re now running national education systems\u00a0where mistakes are the worst thing you can make.\u00a0And the result is that we are educating people\u00a0out of their creative capacities.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">We know three things about intelligence.\u00a0One, it&#8217;s diverse.\u00a0We think about the world in all the ways that we experience it.\u00a0We think visually, we think in sound, we think kinesthetically.\u00a0We think in abstract terms, we think in movement.\u00a0Secondly, intelligence is dynamic.\u00a0If you look at the interactions of a human brain,as we heard yesterday from a number of presentations,\u00a0intelligence is wonderfully interactive.\u00a0The brain isn&#8217;t divided into compartments.\u00a0In fact, creativity &#8212; which I define as the process\u00a0of having original ideas that have value &#8212;\u00a0more often than not comes about through the interaction\u00a0of different disciplinary ways of seeing things.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Young-ha Kim: Be an artist, right now!<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Why do we ever stop playing and creating? With charm and humor, celebrated Korean author Young-ha Kim invokes the world&#8217;s greatest artists to urge you to unleash your inner child \u2014 the artist who wanted to play forever. (Filmed at TEDxSeoul.)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/young_ha_kim_be_an_artist_right_now.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">We don&#8217;t know why we should be artists,\u00a0but we have many reasons why we can&#8217;t be.\u00a0Why do people instantly resist the idea of associating themselves with art?\u00a0Perhaps you think art is for the greatly gifted\u00a0or for the thoroughly and professionally trained.\u00a0And some of you may think you&#8217;ve strayed too far from art.\u00a0Well you might have, but I don&#8217;t think so.\u00a0This is the theme of my talk today.\u00a0We are all born artists.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">David McCandless: The beauty of data visualization<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">David McCandless turns complex data sets (like worldwide military spending, media buzz, Facebook status updates) into beautiful, simple diagrams that tease out unseen patterns and connections. Good design, he suggests, is the best way to navigate information glut \u2014 and it may just change the way we see the world.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/david_mccandless_the_beauty_of_data_visualization.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">The eye is exquisitely sensitive\u00a0to patterns in variations in color, shape and pattern.\u00a0It loves them, and it calls them beautiful.\u00a0It&#8217;s the language of the eye.\u00a0If you combine the language of the eye with the language of the mind,\u00a0which is about words and numbers and concepts,\u00a0you start speaking two languages simultaneously,\u00a0each enhancing the other.\u00a0So, you have the eye, and then you drop in the concepts.\u00a0And that whole thing &#8212; it&#8217;s two languages\u00a0both working at the same time.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Aaron Koblin: Visualizing ourselves &#8230; with crowd-sourced data<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Artist Aaron Koblin takes vast amounts of data \u2014 and at times vast numbers of people \u2014 and weaves them into stunning visualizations. From elegant lines tracing airline flights to landscapes of cell phone data, from a Johnny Cash video assembled from crowd-sourced drawings to the &#8220;Wilderness Downtown&#8221; video that customizes for the user, his works brilliantly explore how modern technology can make us more human.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/aaron_koblin.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><span style=\"color: #333333;\">Our lives are being driven by data,\u00a0and the presentation of that data is an opportunity\u00a0for us to make some amazing interfaces that tell great stories.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">&#8230;an interface can be a powerful narrative device.\u00a0And as we collect more and more personally and socially relevant data,\u00a0we have an opportunity, and maybe even an obligation,\u00a0to maintain the humanity and tell some amazing stories\u00a0as we explore and collaborate together.<\/span><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Golan Levin: Art that looks back at you<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Golan Levin, an artist and engineer, uses modern tools \u2014 robotics, new software, cognitive research \u2014 to make artworks that surprise and delight. Watch as sounds become shapes, bodies create paintings, and a curious eye looks back at the curious viewer.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/golan_levin_ted2009.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><strong>Some thoughts to remember:<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">I&#8217;m an artist,\u00a0and I&#8217;m really interested in\u00a0expanding the vocabulary of human action,\u00a0and basically empowering people through interactivity.\u00a0I want people to discover themselves as actors,\u00a0as creative actors, by having interactive experiences.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Milton Glaser: Using design to make ideas new<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> From the TED archives: The legendary graphic designer Milton Glaser dives deep into a new painting inspired by Piero della Francesca. From here, he muses on what makes a convincing poster, by breaking down an idea and making it new.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/milton_glaser_on_using_design_to_make_ideas_new.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">Sometimes, in the middle of a resistant problem,\u00a0I write down things that I know about it.\u00a0But you can see the beginning of an idea there,\u00a0because you can see the word &#8220;new&#8221; emerging from the &#8220;old.&#8221;\u00a0That&#8217;s what happens.\u00a0There&#8217;s a relationship between the old and the new;\u00a0the new emerges from the context of the old.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Tim Brown: Designers \u2014 think big!<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\">Tim Brown says the design profession has a bigger role to play than just creating nifty, fashionable little objects. He calls for a shift to local, collaborative, participatory &#8220;design thinking&#8221; \u2014 starting with the example of 19th-century design thinker Isambard Kingdom Brunel.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/tim_brown_urges_designers_to_think_big.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">Systems thinkers who were reinventing the world,\u00a0to a priesthood of folks in black turtlenecks and designer glasses\u00a0working on small things.\u00a0As our industrial society matured,\u00a0so design became a profession\u00a0and it focused on an ever smaller canvas\u00a0until it came to stand for aesthetics,\u00a0image and fashion.<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"color: #333333;\">So if human need is the place to start,\u00a0then design thinking rapidly moves on to\u00a0learning by making.\u00a0Instead of thinking about what to build,\u00a0building in order to think.\u00a0Now, prototypes speed up the process of innovation,\u00a0because it is only when we put our ideas out into the world\u00a0that we really start to understand their strengths and weaknesses.\u00a0And the faster we do that,\u00a0the faster our ideas evolve.<\/span><\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><span style=\"color: #333333;\">Richard Seymour: How beauty feels<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"> A story, a work of art, a face, a designed object \u2014 how do we tell that something is beautiful? And why does it matter so much to us? Designer Richard Seymour explores our response to beauty and the surprising power of objects that exhibit it.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/embed-ssl.ted.com\/talks\/richard_seymour_how_beauty_feels.html\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #333333;\">Some thoughts to remember:<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<blockquote><p><em><span style=\"color: #333333;\">Form is function.\u00a0It informs, it tells us,\u00a0it supplies us answers before we&#8217;ve even thought about it.\u00a0And so I&#8217;ve stopped using words like &#8220;form,&#8221;\u00a0and I&#8217;ve stopped using words like &#8220;function&#8221; as a designer.\u00a0What I try to pursue now\u00a0is the emotional functionality of things.\u00a0Because if I can get that right,\u00a0I can make them wonderful, and I can make them repeatedly wonderful.<\/span><\/em><\/p>\n<hr \/>\n<p>&nbsp;<\/p><\/blockquote>\n<p>As we can see, the set of speeches is quite diverse: some of them are giving the examples of designs, some unveil the life and routine case of famous experts, some bring general ideas on creativity and design process aspects. Anyway, they enrich us with the ideas which bring\u00a0us closer to the user, to creating efficient design and taking everything possible from our natural creativity.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Inspiration obtained from experts is among key factors of productivity. Here is the set of 20 inspirational TED-talks for designers collected by Tubik Studio.<\/p>\n","protected":false},"author":3,"featured_media":3161,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[107,437,119,447,121,457,133,465,138,466,143,479,147,482,151,491,154,502,156,505,20,212,515,54,233,533,86,365,89,389,100,430,104,431],"coauthors":[],"class_list":["post-1195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-processes_and_tools","tag-design-career","tag-tips","tag-design-expert","tag-tubik-studio","tag-design-expert-speech","tag-ui","tag-design-inspiration","tag-ui-design-examples","tag-design-process","tag-ui-design-inspiration","tag-design-routine","tag-usability","tag-design-studio","tag-user-experience","tag-design-tips","tag-user-interface","tag-design-video","tag-ux","tag-designer","tag-ux-design-best-practices","tag-app-design","tag-graphic-design","tag-uxui","tag-career-tips","tag-human-computer-interaction","tag-web-design","tag-creative","tag-product-design","tag-creativity","tag-quotes","tag-design","tag-ted","tag-design-best-practices","tag-ted-talk"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>20 TED-talks for Designers. 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