Tag Archives: mobile app

badges_illustration_tubik_design

Gamification in UX. Increasing User Engagement.

The user-centered approach, which strives for creating products highly responding to the user’s needs, has become the major philosophy behind many projects. Following this method designers constantly search for the new techniques improving user experience which depends on various aspects including emotions. The thing is that users expect a product to be simple and enjoyable in use, so the idea to add a “fun” element to the UX came as it is. But how to make the product fun and enjoyable in use? The technique called gamification was created to solve the problem. Let’s find out what’s the method of gamification in design and how it can improve UX.

 

What is gamification?

 

When we say word “gamification” in the context of design, it can be easily mistaken with the game design. Still, these terms hardly relate to each other, even more, they are opposite in many aspects. In the tech world, the word “gamification” stands for the technique of exerting game mechanics into the non-game environment, such as websites and mobile applications. For example, if you want to encourage the users to interact more with your application, you can add the game element such as a challenge. They can be challenged to check-in every day during a week and be rewarded if they do so.The thing is that people like having a clear goal and even more to be rewarded after it’s achieved, so such a challenge would doubtfully pass unnoticed among the users. This way, designers are able to influence users’ behavior and motivate them as “players” to do the expected actions via game elements such as a challenge and rewards.

 

toonie alarm stickers ios tubik

Toonie Alarm

 

Types of game mechanics for UX improvement

 

Gamification is a complicated design technique which requires using various game mechanics referring to the interactive UI elements. The main task for designers applying gamification is not to turn the product fully into a game. For this reason, there have been distinguished the effective game mechanics that are commonly used in design. Let’s see what they are.

 

Challenge

 

Human nature always makes us take the challenges and prove that we are able to handle them. So, a challenge is thought to be one of the most compelling game elements motivating people to take an action which can be a great tool on the way for UX improvement. In order to enhance the challenge effect, it may be a good idea to use some kind of rewards, so that users could feel even more motivated.

 

upper app UI design case study

Upper Streak Challenge in Upper App

 

Points

 

To measure the players’ success, many games use the points system. The gamified product can apply the same scheme that helps both users and stakeholders: the first sees their achievements and the others can estimate user engagement of the website or application. It is not necessary to make the count of points in the rating form. It may be just the number of check-ins or video views.

 

Badges and stickers

 

When users complete the challenge or gather a certain number of points, they can be awarded the badges or stickers. This kind of virtual rewards is often used in video games, so people are familiar with them. Stickers have gained people’s love long ago, therefore this kind of rewards will be appreciated. Besides, the badges and stickers give much room for the creative experimentations since they can be designed in various ways. Such rewards can become the additional drivers of motivation.

 

badges_illustration_tubik_design

PukaPal Badges

 

ui animation design tubik

Toonie Alarm Stickers

 

Leaderboards

 

The thing making the challenge even more interesting for people is the competition. Not many things can motivate users better than the desire to be the leader. The list of the “players” ranked in the order “Who’s got more badges” can increase users’ enthusiasm. However, in some cases, it may work contrarily demotivating people due to high ranks of the others. That’s why this game element is recommended to be applied carefully.

 

snake battle app UI design

Snake Battle

 

Journey

 

This game mechanic aims to make the process of interaction with the product as easy and understandable as possible. The user should feel as the real player starting the personal journey of the product usage. For example, on the onboarding page from which the user starts, they can be offered an introduction to the features, so that users won’t be afraid to make a mistake. When the journey continues, it is recommended to use the method of “scaffolding”. It means to disclose features progressively as the users become more experienced in using the product. Such an approach allows people to avoid errors and makes the product pleasing to use. Also, the journey element may be supplemented with the progress feature. Providing the information about the progress of the user’s journey, we can inspire them to continue.

 

graphic design tutorial tubik studio

Singify App Tutorial

 

Constraints

 

Many of us may think that it is not funny at all, still, there is a game element constraining players’ time. For example, the task in the games are often needed to be complete in the limited time, otherwise, players lose. The same approach can be applied to the gamified product. Users may be offered to do something which is available only today. The constraints make people react faster and somehow motivate them to take an action right here and now.

 

night in berlin tubik design case study

Night in Berlin App

 

These are some common examples of game elements in design but there is a room for the innovative game mechanics that can be applied in UX design. The major point to consider is that the product shouldn’t become too playful if it’s not expected according to general stylistic strategy and brand image.

 

The role of gamification in UX design

 

Today the method of gamification is widely used in design since it is thought to help to solve many problems in UX. The appropriate use of gamification and well-chosen game mechanics can become a valuable tool for UX designers on the way to increasing user engagement of the product as well as conversion rates. So how does it work? First of all, the gamification brings the element of fun to the websites and applications. People enjoy the interactive process full of fun, challenges, and competitive spirit similar to video games, so they are encouraged to go back. Furthermore, the game mechanics are the powerful motivators for the users. The game elements set the tasks and the awards are promised to those who accomplish them. The curiosity and excitement drive people to continue performing various the tasks and spend more time on the app or the website.

 

In addition, today gamification already goes as one of the major design approaches. Plenty of designers have caught the hype and actively apply this method in various projects. That’s why many users might already have an experience of interacting with the gamified products which mean they expect the same from yours.

 

Animated stickers mood messenger design tubik

Animated Stickers for Mood Messenger

 

Summing it up, gamification is quite a new technique which is now on the path of active proving its reliability as an effective design method. Nevertheless, its popularity is growing really fast so it has good chances to become the leading approach in a short time.

 

Recommended reading

 

Here are some more articles we could recommend for those who would like to get deeper into the topic:

 

Gamification And UX: Where Users Win Or Lose

Gamification: Designing for Motivation

5 examples of great gamification

Introducing Game Mechanics for Gamification


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Night in Berlin app design case study

Case Study: Night in Berlin. UI for Event App.

Have you ever felt the urge to leave the planned and predictable routine and do something impulsive? Maybe go to the random concert of an unknown band, or visit the exhibition you are walking by? Certainly, you know that feeling. Nowadays, people move in the circle of the everyday drills and the desire to drop everything naturally appears from time to time. But when the moment comes, we often don’t know the places to go or where to find interesting events. Here is how we have come up with the idea for a new mobile app concept called Night in Berlin.

 

Night in Berlin is one of the design projects accomplished in terms of Tubik UI Fridays. In one of previous case studies, we told about our new tradition presenting the set of creative sessions when the designers have a day to work on the design concepts out of current projects. The concepts are created within a particular general idea of a digital product but with all the passion and freedom for the designers’ artistic souls. Today’s case study describes the creative process of the unusual mobile application design.

 

Task

 

UI\UX and motion design for a mobile event app.

 

UI Design

 

During UI Fridays the designers sometimes receive objectives far from ordinary. In this way, the team has an opportunity to create something absolutely unique. This time, the task given to the designers was to design a mobile application of the future. To specify the task, the art director gave them the background story. The designers had to imagine themselves in Berlin of 2019 where every night is extremely eventful. Their objective was to create the design concept for the mobile application that would come in handy to people who love hanging out at night. When the task was set, Tubik designers Ludmila Shevchenko, Eugene Cameel and Olga Popova started their work with art direction by Sergey Valiukh.

 

After active brainstorming, the designers’ team determined the concept of the app. It should be a simple application which enables people, who love socializing and visiting the latest events, to see the list of all the events, parties, exhibitions and the like taking place in Berlin. In order to add the effect of bright impulsive decisions, the list is shown at a particular time and only for the current day. The core thing the designers were supposed to keep in mind that the application is meant for the users of the future, so the design needs to be absolutely original and extraordinary. Let’s see what the team managed to create.

 

night_in_berlin_onboarding_tubik_ui

 

The first screen featured the onboarding with the countdown to the time when the list becomes available. The chosen gradient colors accurately convey the atmosphere of the night since they are associated with lights in night clubs. The illustration of the Fernsehturm, the famous television tower in central Berlin, is made in the corresponding colors, so the design of the screen looks solid. The app’s name is situated at the left bottom part of the screen. All the functionality is hidden behind the hamburger menu button placed in the top left corner allowing to make the focus on the countdown.

 

night_in_berlin_event_list_tubik

 

The screen above presents the list itself, informing the user about the variety of events. The data is organized along the cards for every event, which users can review scrolling vertically. Each card shows the key details about the event: its type, title and the time when it starts as well as the thematic image in the background. Being interested, the user can tap on the card and see more details about the offer.

 

Night in Berlin Event Details

 

When the users tap on the event card, they see the event screen. This concept features the exhibition in the art gallery, which is marked in the top right corner. The name of the artist and the exhibition are situated in the center of the page. The background image presents an actual artwork by the artists so the users are able to quickly catch the style and artistic manner, read the description and see the time when the event starts. All that combination provides the information to the user quickly, in clear and stylish manner.

 

night_in_berlin_app_event_screen_tubik

 

Motion Design

 

When the static variants of the screens were ready, motion designer Kirill Erokhin started working on the animations.

 

night_in_berlin_animation_tubik

 

Here is the animated version of the onboarding screen. The major element is the countdown numbers which are smoothly animated. The background is moving similar to haze changing the colors.

 

ui animation design tubik

 

This animation presents the screen with the list of events showing the user interactions. The data is organized along the cards for every event, which users can review scrolling vertically. The user can tap on the card and see more details about the event. The arrow button on the top of the screen brings the user back to the list.

 

Work over the design concepts of this kinds gives designers the prominent chances to think out of the box. It stimulates their creativity which beams brighter when given regular practice. Follow our blog and check out our Dribbble page not to miss the updates on the Tubik UI Fridays. More concepts and case studies are coming very soon. Meanwhile, you can be interested in reviewing another case study for the creative design concept called Big City Guide. Stay tuned!


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design for business

Business-Oriented Design. Know Your Target.

Successful business in never a simple game: it is the complex mechanism and to make it work, we have to know the factors of influence and methods of their effective combination. Design is definitely one of those secrets which can have a great impact on profits and promotion. Moreover, this is the coin of two sides, because real design is not only about the nice skin and stylish look but also about functionality and utility. So, today we continue the series of posts devoted to design for business goals. 

 

Earlier we have already published the glossary posts with key notions for the topics of business terms and abbreviations useful for designers as well as highlighted some aspects in more details in the free ebook «Design for Business». This time let’s add some deeper insights into the essence of setting and exploring the target of the product and the mutual influence of design and marketing have on each other.

 

design process

 

Marketing

 

«Marketing is a contest for people’s attention». Seth Godin

 

Definition. In general terms, marketing is the set of studies and methods devoted to the management of exchange relations. Basically, it is the multi-layered process whose aim is to connect the products with the customers. It can involve the variety of advertising and promotional activities, market and customer research, organization of sales, direct and indirect communication with the target audience. In terms of tough and diverse competition on most markets nowadays, marketing is the strategy and the trophy to achieve is users’ and customers’ attention.

 

Design aspect. Design and marketing have been supporting each other for many decades, so there are two basic directions of their connection.

 

The direction from marketing to design means involving techniques of marketing into the design process from the early stages of product creation or updates. The cases when marketing strategy is thought out from the stage of ideation on the future product makes design even more meaningful: not only do designers create the product solving users’ problems or satisfying needs, but also set the channels and ways how product can be noticed by the customer, how it can get interesting for target user and what are the ways to show its benefits effectively. Knowing all that stuff, the designers can find the appropriate UX — the logic of the product and UI — visual presentation of its features. Each tiny element or aspect like the color or shape of a button to the global approach to color palette, the choice of fonts and the space between elements on the page or screen, every transition and microinteraction designed properly and applied wisely can have a huge impact on the success of the product and its ability to fulfill the business goals.

 

web design tubik

Web design for e-commerce: Vinny’s Bakery

 

Moreover, it must be said: the high-quality user-friendly product is the best marketing strategy. That is why design plays the crucial role as it creates the features and the wrapping able to attract users’ and engage them, spark the wish to use it again and make it helpful so that users could have the solid reason to love it.

 

The reverse direction from design to marketing means that design itself becomes a powerful way to present the product or even the person on the market. Design solutions applied for creating commercial, corporate or personal identity through branding become the foundation for the marketing strategy, in most cases starting from the moment when the product gets its sign of distinction such as logo or icon. Designers create visual support of the promotional campaigns from posters, leaflets, and brochures to complex sets of branded items and corporate interior style of point-of-sales. As long as people are the creatures of not only physical but also social and aesthetic nature, design is going to take a big part of any business success.

 

business cards design

Corporate branding: design of business cards

 

Anyway, marketing is the point where people who create the product and those who build the bridge between the product and the customer should have the same goals: to provide users/customers with something that will be helpful and satisfying their needs. To do that, first of all, it’s important to set the group for which it is created and analyze what its preferences are.

 

Target audience

 

«In sales there are going to be times when you can’t make everyone happy. Don’t expect to and you won’t be disappointed. Just do your best for each client in each situation as it arises. Then, learn from each situation how to do it better the next time.» Tom Hopkins

 

Definition. The term «target audience» comes from the spheres of publishing, in which it means the readers intended for the particular book or edition, and marketing, in which it sets behind the group of customers potentially interested in the particular product or service. The quickly developing sphere of digital products such as websites or applications absorbed this term immediately meaning the audience which presents the potential users of the specific app or website. 

 

Certainly, for many creators, it can be hard initially to find out what their target audience is: they would like this product to be used and loved by everyone. Still, in real life, it’s a sort of utopia which can become a death knell for the product. Selecting the core target audience and then, if needed and possible, broaden the abilities of the product to make it attractive and useful for the broader circle of users in many cases proves itself as much more successful and effective strategy. Setting the priorities, it’s easier to concentrate on key functionality and make it faster than trying to satisfy everyone at once.

 

wedding planner app UI design

App design for wedding planner

 

Design aspect. As we mentioned in the ultimate guide to creating a mobile application, user research and market research are highly advisable to be done at the start of the creative process to provide the designer or the creative team with understanding what their target audience is:

— what their interests and wishes are

— what kind of communication and lifestyle is convenient and common for them

— what problems they have and which of them the designed product solves

— what are the typical environments when they use this kind of products

— where they could get the information about the product

— what could stimulate them to try the product

— what could engage them to get back to it again after the first experience

— what could involve them into using the product on the regular basis

— what could make this product different from the others on the market for the target users.

 

Joel Anderson said, “You can’t just open a website and expect people to flood in. If you really want to succeed you have to create traffic.” Design is one of the powerful methods to do it, especially in cases when it’s strengthened with appropriate copy and general content selection. Creating custom graphics, supporting microinteractions with motion, writing clear, concise and informative copy, choosing readable fonts and nice color combinations, setting landing pages for specific purposes instead of sending the user to the tons of information on the home page of the website, you can directly attract and create traffic that will give profits and support the thriving business.

 

toonie alarm UI design

Funny and bright design for Toonie Alarm

 

upper app UI design case study

Minimalistic and elegant design for Upper App

 

Targeting

 

«You can’t wait for customers to come to you. You have to figure out where they are, go there and drag them back to your store.» (Paul Graham)

 

Definition. Briefly, targeting is another term from marketing widely applied in the sphere of digital design. It is usually associated with the strategy and techniques of the particular target audience to find the best and the shortest ways to attract their attention to the particular product.  

 

Design aspect. The scheme is very simple: when you shoot without seeing your target, the chance that you will score exists but its miserably slim. If you shoot seeing the target, the chances grow. The closer you come to your target, the higher becomes the possibility of hitting the mark. 

 

This metaphor successfully works in both marketing and design. Having set who the potential user of the designed website or app is and researching the basic and extended data about this group of users, designers are able to create the solutions which will get close to the user along one or several factors. Let’s briefly review what aspects and factors can influence this process setting the directions of targeting.

 

Geographic targeting. Location of the person is important to set the cultural background as well as the natural environment of using the product. It means that even one product can be different in some visual features or operational performance to satisfy users from the particular country or region, up to having different names to sound more catchy or informative on the local market.

 

Gender targeting. If you know that your target audience is mostly man or mostly women, this kind of data can have a great impact on design solutions based on the psychological and perceptional difference. Even such a basic aspect as color choice can be highly influenced by the gender of core target audience. 

 

Psychographic targeting is grounded on knowledge of motives which move the user to try this type of product. It is based on deep knowledge of the typical lifestyle, interests etc.

 

Demographic targeting happens when creators and marketers are focused on catching attention and involving a particular demographic group, for example, based on age, ethnicity, income, qualification, marital status, having kids etc.

 

Behavioral targeting is based on defining the target audience along the particular models of behavior, for example, young adults regularly visiting night clubs or people buying coffee and drinking it on the go. 

 

ui animation design tubik

Night in Berlin App

 

Understanding the process and methods of targeting and getting this sort of knowledge enables designers to choose the shortcuts to users’ needs and wishes. That is why in cases of outsourcing design it’s highly advisable to take all the chances of getting maximum possible information about the potential users and business goals from the customer. One of the good methods is creating user personas, user stories and user cases, on which we will give more details in our next posts.

 

Recommended reading

 

Hopefully, these insights will somehow help designers to get closer to the market creating goal-centered products for various businesses. Before soon, we will definitely provide you with new posts and thoughts on this theme, meanwhile here is the list of recommended articles which could be helpful.

 

Personas Make Users Memorable for Product Team Members

5 ways design and marketing can work together better

One Persona to Rule Them All

Designing for your target audience

Matching site design to your target demographic

Short but Vital. Key Abbreviations in Design for Business.

The Importance of Design in All Marketing Campaigns


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Welcome to read or download the free ebook «Design for Business»

user motivation design

Two Types of User Motivation: Design to Satisfy.

No doubt, every designer — as well as any creative person — wishes to make something desired by lots of users, preferably on a regular basis. There is a group of creators who claim that they are interested in the process or the fact of creation and don’t care about the further life of the product, still, it’s incredibly tiny if compared to the number of people who want to see the results of their creative work usable, useful and regularly used. One of the key factors to achieve this goal is knowing the final users and ways to motivate them. So, today let’s take another little journey to the psychology of users, this time concentrating on types of motivation and their influence on design solutions.

 

What is motivation?

 

Basically, motivation is the term coming from psychology and dealing with behavior. This concept describes something that makes people do particular actions giving specific reasons for these actions or needs. Motivation is the force that gives people motives, defined in Merriam-Webster dictionary as «something (as a need or desire) that causes a person to act». According to professor of psychology J. Nevid, «The term motivation refers to factors that activate, direct, and sustain goal-directed behavior… Motives are the «whys» of behavior — the needs or wants that drive behavior and explain what we do. We don’t actually observe a motive; rather, we infer that one exists based on the behavior we observe.» (Nevid J., Psychology: Concepts and applications. 2013)

 

Motivation appears on the crossroads of biological, cognitive, social and emotional factors, that all together influence its strength and behavior it stimulates. Three basic features which could describe the motivation of any kind are the following:

  • Activation — the decision to activate the particular type of behavior, often stimulated by formulating a particular goal or achievement
  • Persistence — the power of effort which is taken in short-term or long-term perspective to achieve a particular goal
  • Intensity — the level of concentration and desire applied by a person to achieve the goal

 

Why is it important for designers to understand the types and mechanisms of motivation? Because it shows the direct way how to make the product correspondent to users’ expectations and solving users’ pains. The product, which is designed, can be extremely helpful, but to learn that, the user should be motivated to try. And design, being the part of the product, which is both functionally and emotionally appealing, is the first and powerful way to give a user the reason to try the app or website.

 

UI design product management

 

Two basic types of motivation

 

There are two major directions of how motivation evolves and they deeply influence the decision-making process. In short, they are based on what is the source when «Why would I do that?» appears and encourages us to act: some of these reasons come from the outer world while the others are found inside ourselves. On that ground, psychologists define extrinsic and intrinsic motivation.

 

Extrinsic motivation

 

This term unites the group of factors that come from outer sources. These motives can come from family, professional environment, competitions, contests etc. The motives of this sort encourage the person to deal with the outer world of other people as there is no other way to achieve the particular goals. It means that they involve the diversity of social reasons as well as stereotypes. Cultural background, age and gender, level of education, country of residence, religion and family status — these and many other factors can form and correct the reasons coming from outside and motivating people to communicate and behave this or that way. In the vast majority of cases, extrinsic motivation is a seek of reward, which can be tangible (money, prizes, diplomas, certificates, trophies, medals etc.) and intangible (praise, support, recognition etc.). The situation of competition itself presents the strong extrinsic motive: some of us are more motivated with not the prize we get but purely with the understanding that we won the others. Moreover, this factor can become even stronger in the case when there is direct support from others like friends or followers.

 

These factors should be the object of thorough research for UX designers as they actually present the doors opening the digital products to the world. The motivation via rewards has been widely used in all the kinds of games — without it for many users, a game usually doesn’t make sense — it should present the real goal which is achievable and stimulates persistence in the process of getting it. The wide invasion of the internet technologies and social networking added the element of constant competition with others strengthening the power of outer sources of motivation.

 

However, this mechanism of attracting and retaining users is applied in the variety of digital products now, including those which are far from games in their traditional understanding. When you are marked as the most loyal customer or are promised to be given a discount in case of the particular purchase; when you get the certificate via the online educational platform of which you can boast to you friends via social networks; when you are marked as the top writer or top contributor on the blog platform, and so on so forth — all that stuff presents the signs of extrinsic motivation. And that’s not bad: that’s just the way to make specific activities reasoned, which is crucial for most users. The trick is to find which reason works for this particular audience.

 

snake battle app UI design

Snake Battle App based on the extrinsic motives of winning the battle and getting rewards

 

Intrinsic Motivation

 

This is another side of the coin: that set of motives and stimuli comes out from the inner world of the person. These are the motives which are formed by the wishes and needs the person has due to its intelligence, soul, and heart. These are the motives which can be much harder to find and understand, but much longer to work successfully.

 

Intrinsic motivation is the inner engine moving a person to self-improvement whatever it could mean. In fact, people are born with this need and wish, which gets the higher level of development when the person satisfies basic needs like food and shelter and goes to the next stages in the hierarchy of needs. It’s natural for us to wish trying new things, to accept new challenges, to try our own abilities and gifts, to feel satisfaction from getting new knowledge and mastering new skills. This type of motivation is often stronger than the previous as it comes from what nature the person has and what personal likes or dislikes move decision-making process. In everyday terms, we often call this type of motivation «interest» or «desire» which becomes a significant factor for retaining users. And it’s a well-known factor that the simple explanation: «I do it just because it’s interesting» is one of the strongest motives which can only exist. It moves the user to act because of the subject of the activity itself rather than reward or recognition.

 

underwater world encyclopedia design tubik

Underwater World Encyclopedia based on intrinsic motive of getting new knowledge

 

wedding planner app UI design

Wedding Planner based on the intrinsic motive to optimize personal effort in organization of the event 

 

toonie alarm UI design

Toonie Alarm combining intrinsic motive (getting up on time) and extrinsic motive (getting stickers as rewards)

 

Getting the knowledge about target audience at the stage of user research, designers can analyze which types of motives and which their combinations will work for the specific users.

 

Intrinsic_extinsic_motivation_by_IDF

 

The visual presentation of two major motivation types by experts from Interaction Design Foundation 

 

Building motivation with design

 

Knowledge on the mechanisms of motivation can become the great help for UI/UX designers and information architects. The advantage of providing appropriate motives for the target audience can be applied at the levels of:

— thinking over the clear application or website structure and organization of triggers and informational blocks supported with rigorous user research

— building navigation and call-to-action elements according to things which engage users motivating them to act

— creating appropriate layout demonstrating key benefits or rewards

— providing supportive onboarding process motivating to try the product and test its functions

— presenting visual design solutions appealing to the target audience and adding the motive of aesthetic satisfaction

— including the copy which stimulates users, describes the key benefits of the product, the achievements users can get and support available in the process of interaction

— adding the features of setting short-term and long-term goals

— enabling users to share their achievements via various social networks — approval and praise of virtual communities is the powerful extrinsic motive nowadays.

 

user motivation design

Upper App using the mechanism of intrinsic motivation to boost users’ productivity

 

The bottom line is simple here: if you want users to like and use your product, give them a reason to love it. They will start their journey with «Why?» and will repeat that question regularly at different levels of interaction — so get prepared to show them the answer.


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graphic design tutorial tubik studio

Onboarding Tutorial Design: Greet, Inform, Engage.

The well-known quote by Chinese philosopher Lao Tzu says: «A journey of a thousand miles begins with a single step». When applied to numerous digital products, this simple yet powerful truth works the same way: the story of dealing with the app or a website starts from the first impression through the decision on trying to the actual interaction. All this process usually takes a little time but it’s often crucial to set the bonds between the user and the product. So, today let’s look a bit closer at onboarding process, starting from the popular technique of introducing the app to the user — onboarding tutorial.

 

ui animation design tubik

Social Network Tutorial

 

What is onboarding?

 

First of all, let’s look through the basic terminology. The concept of onboarding basically comes from the sphere of employment and HR: it is used to mark the number of steps and techniques aimed at helping newcomers to adapt to the new conditions and get comfortable to bring out good results. It’s not a secret that for many people trying something new is a sort of stress which demands some effort and consideration, so a little help could make the decision-making process easier and more harmonic. Special tactics enable to correct possible inconveniences and make people more confident at the new place, which means they become productive and socialized with their colleagues faster, bringing benefits to the company.

 

The advent of digital products as an integral part of everyday life absorbed this idea together with the term immediately. In this sphere, onboarding is the number of techniques and interactions whose objective is to comfort user and give the first concise introduction of the product.

 

One of the important issues which should be made by a designer working on user onboarding is thinking over the clear priorities. Users have limited time which they are ready to devote to learning how the product works before starting actual interaction with it. Moreover, people have limited capacities of working memory, and setting the priorities, creators of the product decide which dose of information is needed for this or that stage instead of trying to give the big amount of data at once making the user confused or embarrassed. In one of the recent articles in Adobe Creative Cloud Blog, UX researcher and cognitive psychologist Rob Youmans, who is YouTube’s Head of UX Research Sciences, says “When it comes to design, the place that I see primacy and recency in particular is in terms of onboarding. When you start to learn about a new product there’s often a tutorial, wizard, instructions or something. It’s wise for designers to consider primacy and recency in this context because you’re going to want to put the most important information first or last if you’re hoping that someone is going to remember them later as they use your product or system.”

 

What is onboarding tutorial?

 

Onboarding tutorial is the set of screens which are shown to the user in case of the first interaction with the product. In the vast majority of cases, designers apply 3-4 screens telling the initial information about the product to the new user. App tutorial is the sign of respect to the user: it gives the quick insight into what problems the app solves, how it can help the user and what benefits it gives. Surely, it is a good technique of boosting usability from the first minutes of interaction if it’s informative and clear.

 

tutorial_design_tubik_studio

Shauts App Tutorial

 

Why do you need the tutorial for your app?

 
Three basic functions of an app tutorial for easy onboarding could be described as following.

 

Greeting

 

App tutorials set the first contact between the user and the app. It is an act of introduction, in most cases imitating real communication starting with a greeting like «Hi!». It is especially actual when the app has a mascot or character which becomes a direct subject of communication with a user. Still, it’s important to be extremely careful and make the greeting as short and quick as possible not to distract users too much from the essential information.

 

Information

 

This is perhaps the most precious part of the tutorial mission for the user. First of all, the tutorial is a tactic of user onboarding, so it should inform users about the benefits they get using this product or basic operations they are going to do. User research and clearly set USP of the product will help the designer and copywriter to find the ways of providing the vital points quickly to the users.

 

Engagement

 

Another benefit of the tutorial is making it a foundation laid for building solid desirability of the product. Tutorials can quickly show the user the most beneficial sides of the products engaging them to try and tolerate with possibly hard first steps into unknown. Moreover, designed nicely, the tutorial provides the first insight into the style and appearance of the product which is (should be) based on the target audience research and becomes another hook boosting interest to see more. In most cases, users are visually driven and even more — aesthetically driven creatures: we tend to get interested with what appeals to our ideas of beauty and harmony or sets particular emotions via visual performance. And tutorial becomes a favorable way to set this approach from the first seconds.

 

tubik toonie help screens interaction

Toonie Alarm tutorial

 

What are the points to consider for tutorial design?

 

The structure and content of the app tutorial are surely highly individual for every particular project. As we mentioned in the articles devoted to UX research and creative stages of app design, there are numerous factors influencing the design solutions depending on three major perspectives: user needs/ wishes/ expectations, product nature, and business goals. Being the initial site of introduction of the product to the user, the tutorial is also the point of analysis and creative approach to presenting the essential information in the way which is dynamic, edible and attractive to the target user.

 

Custom images or illustrations

 

Most people perceive and decode images faster than words. It makes usage of illustrations logical and rational for app tutorials which have to give the information quickly. In the article devoted to the benefits of illustrations in UI, we mentioned that in the case of tutorials, illustrations, be it photos or originally drawn images, fully reveal their potential in explanation and clarification. The options can be totally diverse from simple icon-like to artistic and sophisticated artworks. Illustrations of this kind become a good way to boost usability minimizing the necessity of using the copy on the screens. They are particularly efficient in apps for kids and youngsters as they usually feel this sort of explanations more user-friendly.

 

travel app tutorial tubik studio

Travel App Tutorial

 

Design trends of the recent year have demonstrated the increasing popularity of custom illustrations created for the specific interfaces. App tutorials became the favorable ground featuring the variety of styles and approaches. In many cases, illustration becomes the center of the composition and its aim is to present a specific feature or benefit in an attractive and easily decodable way. Another popular approach is applying a mascot, which is a character imitating the flow of real communication with the user and setting emotional bonds.

 

Illustration Saily Tubik Studio design

Saily App Tutorial

 

Copywriting and typography

 

In the case of tutorials, words are power. However, there are two simple rules to support this power: tell them short and make them helpful. No secret, that writing a short informative sentence is much harder than writing a long one: you have to find the effective way not to waste those precious seconds which user is ready to devote to reviewing tutorial screens. If it’s possible, involve the professional copywriter who will find the way of creating copy for the interface that makes every single letter count. Make your homework, take time and effort to create the concise, attractive and clear copy which applies the language appealing correctly to target audience and corresponding to the objectives set for the product. As well as designed solutions, the copy should be tested as much as possible to find the shortest ways of informing users.

 

One more aspect that designers should bear in mind is that copy is one more visual element of design. As well as the icons, fields, buttons, illustrations, toggles and the like, it literally occupies the part of the screen or webpage as any other graphic component and influences the general stylistic presentation of the app or website. Furthermore, the success of the efficient copy directly depends on such design solutions as the choice of types and fonts, background, placement of the copy. All the mentioned aspects greatly affect the level of readability, so when they are done inappropriately, the copy will lose the chance to get all its potential applied, even being highly meaningful.

 

graphic design tutorial tubik studio

Singify App Tutorial

 

Animation

 

One more method to make tutorial not only informative but also attractive and engaging is applying animation. Motion makes interaction more dynamic, it is able to breathe life into the interface, amaze and catch user’s attention. One more good point is that animation can make the important details more noticeable. On the other hand, motion can increase the time and traffic needed to get it loaded, so it should be wisely applied and discussed with developers in the aspect of its technical realization.

 

ui animation design tubik

WaykeApp Tutorial

 

Clear page/screen indicator

 

Usually, tutorials consist of several screens, each devoted to one point or benefit to present. It’s vital to remember that from this very start of interaction users should know where they are and how long is the path. Page/screen indicator is a good and simple way to inform users about the flow of the process, and it shouldn’t be neglected.

 

Ability to skip

 

Another thing to consider is the choice of skipping the tutorial. Not all the users need it, even using the product for the fist time, so for some products, it could be reasonable to give them the ability to skip the tutorial. The decision upon this function has to be done on the basis of testing and analysis of the target audience.

 

underwater world encyclopedia design tubik

Underwater World Encyclopedia — section tutorial

 

In the bottom line, it’s vital to remember: in the interface, all the details count. Well-known proverb checked by many generations says: a good dress is a card of invitation, a good mind is a letter of recommendation. Surely, if the presented product is nothing good or helpful for the user, whatever good the tutorial will be designed, it won’t save the situation. However, if the product is user-friendly and problem-solving, app tutorial gives another chance to make the introduction smooth and pleasant. Good dress helps to impress — and thought-out app tutorial can easily prove it.


Welcome to see the designs by Tubik Studio on Dribbble and Behance

color theory design tubik

Color Theory: Brief Guide For Designers.

Many people think the choice of colors for UI mostly depends on the designer’s taste and sense of beauty. However, the process of the color selection is more complicated than it seems and plays a significant role in design. In one of our previous articles devoted to color psychology, we’ve found out that colors have the great impact on our mood and behavior. That’s why the success of the product depends largely upon the colors chosen for the design. The research provided by Colorcom showed that it takes only 90 seconds for people to make a subconscious judgment about a product and between 62% and 90% of that assessment is based on color alone. So, the appropriately chosen colors can be useful on the way of improved conversion for your product as well as advance usability of the product.

 

To create good design and employ colors more effectively, you need to understand how colors are formed and how they relate to each other. That’s why students at art schools, colleges and universities study the science of color theory devoted to colors’ nature. Today, we offer you to remember (or maybe even learn) the basics of color theory about the color combination which can be effectively applied in your design creating process.

 

Color Wheel

 

If you had any lessons related to painting, you must have seen the circle consisting of different colors. It is called the color wheel which helps to understand how different colors relate to each other and how they can be combined. The color circle is usually built of primary, secondary and tertiary colors. The primary are those three pigment colors that can not be formed by any combination of other colors. Combining primary colors, we get the secondary ones, and the mix of the primary and secondary colors gives us the tertiary colors which usually have two-word names such as red-violet.

 

color-wheel-2

Source

 

The color circle was created in 1666 by Isaac Newton in a schematic way and since then it has gone through many transformations but still remains the main tool for color combination.The main idea is that the color wheel must be made that way so colors would be mixed appropriately.

 

Color models

 

Before you start mixing colors you need to understand that color has two different natures: the tangible colors which are the surface of objects and the others which are produced by light such as the beams of TV. These types create two color models by which color wheel is formed: additive and subtractive.

 

The additive color model considers red, blue, and green as primary colors so it’s also known as RGB color system. This model is the basis of all colors used on the screen. The combination of primary colors in equal proportions of this system produces secondary colors which are cyan, magenta and yellow, but you need to remember that the more light you add, the brighter and lighter the color becomes. Results obtained by mixing additive colors are often counterintuitive for people accustomed to the subtractive color system of paints, dyes, inks and other tangible objects.

 

The subtractive color model obtains colors by the subtraction of light. It consists of two color systems. The first is RYB (red, yellow, blue) also known as artistic system often used in art education, especially in painting. RYB was the basis for the modern scientific color theory which determined that cyan, magenta, and yellow are the most effective set of three colors to combine. This is how the color model CMY has been formed. It was mostly used in printing and when the photomechanical printing included black ink, the key component, the system was named CMYK (cyan, magenta, yellow, and black). Without this additional pigment, the shade closest to black would be muddy brown.

 

difference-between-RGB-and-CMYK

Source

 

Additive vs subtractive

 

You should remember the major difference between these two systems: additive is for computers and subtractive for digital screens. If the design project you are working on is meant to be printed, don’t forget the simple but crucial rule: colors you see on the screen never look the same in print. Additive color spectrum is wider than CMYK, which is the reason why designers are recommended to convert their projects to the subtractive system of colors before printing so that they could see the result close to what they would get. However, if you work with digital products, RGB color system is the wise choice because it allows creating amazing things with its wide color spectrum.

 

Color Harmony

 

The word “harmony” usually associates with something orderly and pleasing. The color harmony is about the arrangement of the colors in design in the most attractive and effective way for users’ perception. When colors are organized, viewers feel pleased and calm, while disharmony in design gives the feeling of chaos and disgust. The color balance is vital in design since users make their impression of the website or application by the first look, and colors have the big influence. Designers distinguished the basic color schemes that work effectively.

 

Monochromatic

 

It is based on one color with various tones and shades of it. The monochromatic harmony is always a winning choice since it’s hard to make a mistake and create the distasteful color scheme.

 

business cards design

Deetu Business Cards

 

Analogous

 

To create analogous harmony, you need to use colors located right next to each other on the color wheel. This type of color scheme is used for the design where no contrast is needed including the background of web pages or banners.

 

ui animation design tubik

Night in Berlin App

 

Complementary

 

The complementary scheme is the mix of colors placed in front of each other on the color wheel. This scheme is opposite to analogous and monochromatic since it aims to produce high contrast. For example, the orange button on the blue background is hard to miss in any interface.

 

buongiorno_roma_illustration_tubik

Rome Illustration

 

Split-Complementary

 

This scheme works similar to the previous one but it employs more colors. For instance, if you choose the blue color you need to take two others which are adjacent to its opposite color meaning yellow and red. The contrast here is less sharp than in complementary scheme but it allows using more colors.

 

bebright_app_animation_tubik_studio

Be Bright App

 

Triadic

 

When the design requires more colors you can try triadic scheme. It is based on three separate colors which are equidistant on the color wheel. To save the balance in with this scheme, it is recommended to use one color as a dominant, the other as accents.

 

halloween stickers toonie alarm

Toonie Halloween Stickers

 

Tetradic/Double-Complementary

 

The tetradic color scheme is for the experienced designers since it is the most difficult to balance. It employs four colors from the wheel which are complementary pairs. If you connect the points on the chosen colors they form the rectangle.The scheme is hard to harmonize but if you do everything right, the results may be stunning.

 

mobile app design tubik studio

MoneyWise App

 

Color theory is a complex science which requires more than one day to learn. However, it is vital to understand the basics so that you could create the effective design with the knowledge of what you’re doing.

 

Recommended reading

 

Here are some materials we could recommend for those who would like to get deeper into the topic:

 

Color in Design: Influence on Users’ Actions

 

Digital colour mixing explained

 

Color Systems — RGB & CMYK

 

Why Color Matters

 

Responding To Color


Welcome to see the designs by Tubik Studio on Dribbble and Behance

UI research web and app design tubik

User Research. Empathy Is the Best UX Policy.

Starting any project, which is not their personal presentation but a product for users, designers should be deeply aware: they work primarily not for self-expression, not for showing their creativity to the world, not for creating something revolutionary new that will make the world go round in opposite direction. They work to solve users’ problems, satisfy their wishes and achieve business goals.

 

That is why it’s vital to establish who the potential users of the future product are and which their wishes and needs could be met. This is the time when the designer turns into the researcher to get as much information as possible and analyze it for the sake of user-friendly solutions in design and interactions. In our earlier articles, we have already mentioned the significant role of user research in creating problem-solving user-friendly designs, and today we suggest getting deeper into its definition, methods, techniques and benefits in the process of creating a digital product.

 

web design tubik studio

 

What is user research?

 

Generally, the word «research», being quite universal for the diverse spheres of professional activities, roots into the Old French word recercher meaning «seek out, search closely»; first, it was the verb and later transformed into the noun of the same semantics. The modern definition of the noun according to Cambridge Dictionary state the meaning as «a detailed study of a subject, especially in order to discover (new) information or reach a (new) understanding». This sort of activity is widely applied in a variety of sciences and practical fields, including informational architecture and user experience design.

 

Basically, user research is the comprehensive and multilayered activity whose aim is to collect information about the potential target audience of the product. Via a number of techniques, user researchers collect and then analyze the information obtained from real users, and this outcome usually allows the design team to work on the optimal solutions which will make the product user-friendly and attractive.

 

Therefore, user research means getting deeper into details of core target audience to understand their preferences and psychological peculiarities, the influence of different factors like colors, stylistic decisions, and logic of interaction on emotions and experience of the defined group, the sources of information and creative performance ways which could engage users and make them active. On this basis, visual design presumes to create the original and recognizable style that will make the product stand out of the crowd and draw potential customer’s attention.

 

User research is actually the way by which designer is able to step into the shoes of the user and go along his or her path feeling all the stones on the way. This is the way to create designs based on empathy — the ability to place yourself onto the place of the other person, to feel what they are feeling and see what they are seeing. This precious ability enables designers to create things which not only work well and look good but also do what the particular users need them to do.

 

web development

 

Why is user research needed?

 

Famous guru of advertising David Ogilvy emphasized the great importance of research for creating effective result: «Advertising people who ignore research are as dangerous as generals who ignore decodes of enemy signals.» Time has changed the means, goals and technologies, still, the vital role of research established even stronger. Neglecting the research stage and relying only on their creative intuition, experience and talent, designers risk failing this task as they will not know the conditions of the app functioning and will not be able to make it efficient, user-friendly and original.

 

As we mentioned before, designers who start creating a product just at once when they get the task are quite risky guys. There are plenty of things to do before the designing process itself. Ignoring those things can give the interesting but not viable result. It’s important to analyze the competition, to understand the target market, to find out the sources of traffic and potential expectations of the users before setting off. Otherwise, you can waste much more time on loads of inefficient variants.

 

Toonie Alarm UI design

 

When is user research applied?

 

Describing the typical stages of product creation process here in Tubik, we have mentioned the set of the following stages: setting the task and initial scope of works; estimation; user/market research; UX wireframing; prototyping; UI design; animation; software architecture planning; development; testing; release; updates. Still, it doesn’t mean that all these stages go one-by-one in this order — some of them are interconnected and some of them are spread around the whole creative process. User research is applied at several different levels of creation, somehow changing the perspective and the goals on the data which should be obtained and analyzed.

 

We would mark out three typical stages when user research is a must-do essential for creating the efficient design.

 

Pre-design research: this is actually the initial stage of the creative process when designer working over the project is exploring the requirements of the stakeholders and collects the maximum information about the target audience.  As well as in a scientific project, the scientist collects and analyzes the heritage of the previous specialists involved in the sphere to make the product actual, the UX designer needs to do the same to offer the solutions correspondent to what users need and want.  This is the time to talk, read and analyze a lot. This is when the designer needs to dive into psychology and behavior, together with the stakeholder set the goals of the product and investigate the factors which influence choices in this domain. Certainly, with every next project and each next dose of experience, the designer can get accustomed to user research techniques and needs less time for them. However, there never comes the day when the designer doesn’t need any time for research as long as every project has its unique requirements and its own USP which should be enlightened by design.

 

In-process research: it is applied at different stages of the actual design process when, having the chances to interact with users, discuss their wishes, watch their behavior and analyze the problems they have, designers explore the offered solutions in action and on that basis can alter some positions of their research and add more efficiency to the user interfaces.

 

Real product research: this is the another level of research applied to actually existing digital product users operate with. Applying various techniques of user testing, designers collect actual experience, analyze it and make improvements in terms of real cases of the product usage in different environments and conditions.

 

UI design Upper App

 

What are the dimensions of user research?

 

Certainly, there are numerous approaches to the process of research. Among them, we would like to draw your attention to the dimensions outlined by Nielsen Norman Group, highly experienced in the domain of research and analysis and regularly sharing their findings in this sphere. They offer to view the methods of user research along a 3-dimensional framework with the following axes:

  • Attitudinal vs. Behavioral
  • Qualitative vs. Quantitative
  • Context of Use

ux-landscape-questions

 

As we can see from the scheme, attitude is what people say while behavior is what people do. In real life, they are often different things and aspects, due to numerous reasons like individual traits of character, temper, education level, age, gender, beliefs and so on. Another opposition presents qualitative analysis, which is usually measured by definite numbers (like «how many clicks the user makes before accomplishing the payment») and qualitative analysis («why user can leave the page without registration and how this problem could be fixed»). And the context of use analyzes all the additional factors which can influence the outcome of interaction with the product, for example, is the user goes along the preliminary given script or interaction is full improvisation.

 

Analyzing the data in terms of different dimensions, designers are able to take the comprehensive outcome enabling to make solid decisions about the interactions and visual performance.

 

What are the methods of user research?

 

Today, user experience design has already grown into a sphere with the considerable background of project and research cases, which have resulted in the extensive set of different research methods. Some methods are used on a regular basis, some are more rare and specific, yet it’s good for designers to be aware of a variety of them. Let’s briefly review the popular ones.

 

Interviews. Perhaps the most widely spread method when, having set the target audience of the product, people involved into the creative process interact directly with potential users and ask them questions to collect information. The quality of questions is the issue of high importance here. It’s effective to apply both close (yes/no) and open (giving the detailed answer) questions to let users provide diverse information.

 

Personas. The technique which has been applied in marketing and sales for a long time with client/buyer personas and now has transformed into a new perspective of user personas. With this technique, designer collects the data about the potential target audience, its psychological and behavioral preferences and habits and creates a bunch of imaginary users with these characteristic. On the ground of this data, the designer models users’ interactions with the product and possible issues that can arise in the process.

 

Sorting cards. This technique is effectively applied in cases when designers deal with the products presenting complex interfaces and variety of diverse content. The users are asked to categorize the content and set the hierarchies. In this way, the designers obtain the data showing how users see this sort of content and what way of its organization would be efficient for quick and easy navigation around the app or website.

 

Surveys. Another traditional method of scientific and social explorations when users are offered the set of questions. Answering them, users give the actual information enabling designers to understand their preferences and wishes deeper.

 

Focus group. Popular method presenting the moderated discussion of the product, its features, benefits and drawbacks within the group of people potentially close to the target audience. Altering some characteristics of the group, for example, age, gender, education level, tech literacy, researchers can receive the variety of data and see how these features can influence user behavior.

 

Task analysis. The method exploring the tasks and goals which users have interacting with the product. Understanding what users want to do enables designer to consider the fast and effective ways to achieve these goals.

 

Eyetracking. Special devices enable the designer to review which zones of the website or app users interact with more actively and use these zones in the most efficient and informative way.

 

Participatory design. Users are offered the set of elements for the layout and can suggest their own vision of the construction.

 

Clickstream testing. The analysis of the most clickable parts of the layout with the aim of designing clear interactions and reveal the problems.

 

A/B Testing. The users deal with one variant of design (version A) for some time and then another variant (version B) while the researcher collects the information along the necessary metrics and makes the conclusion about the efficiency of the versions.

 

Daily Reports. The user is asked to interact with a product for a particular period providing the reports on a daily basis. This helps to check the usability of the product in the perspective of long-term use.

 

Desirability testing. The users are usually offered visually and stylistically different versions and provide the feedback which version they would prefer and why.

 

design navigation UI UX tubik studio

 

What are the important points to consider in user research?

 

Collecting the data about user behavior and preferences via diverse methods and techniques, the designer has to take into account the following factors:

 

— the environment of use (the factors of using the product indoors or outdoors, the level of light, noise, available time and tons of other things can have an impact on design solutions)

— factors of intrinsic motivation (the internal personal stimuli moving the person to act)

— factors of extrinsic motivation (the outer factors of getting a reward or avoiding punishment that encourage people’s behavior)

— longevity of the product (based on the period for which the product is planned for use: if it grows together with the user or is applicable only in a particular age).

 

It’s should be remembered that removing the mistakes in design, even if its already high-fidelity level, is faster, cheaper and less painful for users than fixing negative issues with already launched and operating product.

 

The bottom line is simple. Don’t be lazy to research vital points of the project before you start designing. Don’t fancy doing the research? No problem, go to duck and dive in loads of baseless concepts instead of going along the solid path of understanding the user’s needs and wishes. Just don’t forget: it’s not you who decides that the product is successful, it’s not even other designers or stakeholders. It’s users. So, empathy is the best policy.

 

Recommended reading

 

Here are some articles we recommend for those who would like to get deeper into the topic:

 

Complete Beginner’s Guide to UX Research

 

When to Use Which User-Experience Research Methods

 

User Research Basics

 

Pareto Principle-Based User Research

 

How To Conduct User Experience Research Like A Professional

 

Open-Ended vs. Closed-Ended Questions in User Research

 


Welcome to see the designs by Tubik Studio on Dribbble and Behance

psychology of design article tubik blog

Psychology in Design. Principles Helping to Understand Users.

Some people are used to thinking of design as a purely artistic job but there is much more standing behind it. The sense of beauty and inspiration are not enough to create the proficient design. That’s why designers should possess certain knowledge and skills of distinct sciences to do their job right. And it’s not only the art of design, it’s also about various fields of knowledge and practice which help them work efficiently and productively. One of the basic studies helping designers to understand users is psychology. Today, we will figure out what a big part psychology plays in design and what psychological principles are essential to remember during the design process.

 

tubikstudio ted-talks collection

 

The role of psychology in design

 

Today the tendency of user-centered design makes designers reconsider approach to their work and go deeper into the understanding of the target audience. Donald A. Norman in his book “The Design of Everyday Things” defines design as an act of communication, which means having the deep understanding of the person with whom the designer is communicating. In order to get better insight into people’s needs, designers are recommended to bear in mind the psychological principles of human behavior, aspirations and motivations.

 

The outcome of the work can be even more positive if a designer applies psychology in the creative process since the science gives the close understanding of the target audience. Psychology knowledge helps to create the design which will make users perform the actions they are expected to such as making a purchase or contacting the team.

 

Designers may see psychology as a complicated approach to improving the design and for that reason neglect this part of research and analysis. However, you don’t need to be a Ph.D. in psychology to use it at your work effectively. All you need to consider are the basic principles constantly presented in design. Based on our experience and the conducted research, we’ve defined six effective psychological principles often applied in the design process.

 

tubik studio quote collection

 

Gestalt Principles

 

This psychological theory is almost 100-year-old but it hasn’t lost its actuality. The word “gestalt” means «unified whole» so the theory explores users’ visual perception of elements in relation to each other. In other words, it shows how people tend to unify the visual elements into groups. The principles, on which users form the groups, include:

 

Similarity. If a user sees objects that look somehow similar, they may automatically perceive them as the individual elements of one group. The similarity between elements is usually defined with shape, color, size, texture or value. The similarity gives users the sense of coherence between the design elements.

 

Continuation. It is the principle according to which the human eye moves naturally from one object to the other. This often happens through the creation of curved lines allowing the eye to flow with the line.

 

Closure. It is a technique based on the human eye’s tendency to see closed shapes. Closure works where an object is incomplete but the user perceives it as a full shape by filling in the missing parts.

 

Proximity. When objects are placed in close proximity, the eye perceives them as a group rather than seen individually even if they aren’t similar.

 

Figure/Ground. This principle demonstrates the eye’s tendency to separate objects from their background. There are lots of examples of pictures that shows two faces depending on where your eye is focused the object or background.

 

website design for photographers

Photography Workshops  website

 

The Gestalt principles confirm in practice that our brain tends to make tricks with us, so designers should consider that fact during the creation process to exclude the possibility of misunderstandings.

 

Visceral Reactions

 

Have you ever had that feeling when you fall in love with the website after the first second when you’ve opened it? Or maybe an application has made you sick only with the quick glance at it? If yes, then you’ve already known what’s a visceral reaction. This kind of reactions comes from the part of our head called “old brain” responsible for the instincts and it reacts much faster than our consciousness does. Visceral reactions are rooted in our DNA, so they can be easily predicted.

 

How do designers use this knowledge? They aim at creating a positive aesthetic impression with the design. It’s not that difficult to guess what looks nice to people and what doesn’t if you know your target audience and their needs. So, the tendency of using the high-resolution beautiful photos or the colorful pictures at landing pages, websites or any other web and mobile products is not accidental.

 

jewellery_e-commerce_app_concept_by_tubik

Jewelry E-commerce Application

 

Psychology of Colors

 

A science studying the influence of colors on the human’s mind, behavior, and reactions is called the psychology of colors. Today we won’t go deep into the aspects of this study since it is complex so deserves to have a specialized post devoted to it (on which, besides, we’re already working). In a few words, the main idea of the study is that the colors have a great impact on the users’ perception. That’s why designers should choose the colors knowingly to make sure their work presents the right message and tune.

 

Here is the list of the basic colors and the meanings which they are typically associated with:

Red. The color usually associates with passionate, strong, or aggressive feelings. It symbolizes both good and bad feelings including love, confidence, passion and anger.

Orange. An energetic and warm color bringing the feelings of excitement.

Yellow. This is the color of happiness. It symbolizes the sunlight, joy and warmth.

Green. The color of nature. It brings calming and renewing feelings. Also, may signify inexperience.

Blue. It often represents some corporate images. It usually shows calm feelings but as a cool color it also associates with distance and sadness.

Purple. Long associated with royalty and wealth since many kings wore purple clothes. It’s also a color of a mystery and magic.

Black. The color has a great number of the meanings. It associates with a tragedy and death. It signifies a mystery. It can be traditional and modern. Everything depends on how you employ it and which colors go with it.

White. The color means purity and innocence, as well as wholeness and clarity.

 

tubik studio web UI design

Slopes Website

 

Recognition Patterns

 

You may have noticed that website or applications united with one theme usually have common patterns in their design. The reason is the users’ psychology. The thing is that people visiting a website or using an application are expecting to see certain things associated with the definite kind of product.

 

For example, visiting a website of a barbershop, the users are not expecting to see bright colors or pictures with cats or anything like this because if they do see it, this will definitely make them think of a website as an untrustworthy resource.

 

However, not only the colors and pictures matter. Some obvious and common things such as a list of blog posts on the front page of a blog or the filters in the e-commerce website are also important for successful navigation. Users become accustomed to things quickly and their absence makes them feel uncomfortable.

 

todo list UI app tubik studio

To-do list concept

 

Scanning Patterns

 

In our article Tips on Applying Copy Content in User Interfaces, we’ve already mentioned that before reading a web page, people scan it to get a sense of whether they are interested. According to different studies, including the publications by Nielsen Norman Group, UXPin team and others, there are several popular scanning patterns for web pages, among which “F” and “Z” patterns.

 

F-pattern is referred to as the most common eye-scanning pattern, especially for web pages with the big amount of content. A user first scans a horizontal line on the top of the screen, then moves down the page a bit and reads along the horizontal line which usually covers a shorter area. And the last one is a vertical line down on the left side of the copy where they look for keywords in the initial sentences of the paragraphs. It usually occurs on text-heavy pages like blogs, news platforms, thematic editorials etc.

 

Z-pattern is applied to pages which are not so heavily concentrated on the copy. A user first scans across the top of the page starting from the top left corner, looking for important information, and then goes down to the opposite corner at a diagonal, finishing with the horizontal line at the bottom of the page, again from left to right. This is a typical model of scanning for landing pages or websites not loaded with copy and not requiring scrolling down the page, which means that all the core data is visible in the pre-scroll area.

 

Knowing these patterns, designers can place the elements in an effective way for users’ perception and help them perform expected actions.

 

Hick’s Law

 

The law states that the more options users are exposed to, the longer it takes them to make a decision. This means that the more options you give to users, be it products to choose or pictures to look at, the more time and energy it takes to make a decision about the next step of interaction. The possible result here is that the users make the choices but get unpleasant feelings after using the product, or in the worst case, they may not want to take such a significant effort and just leave.

 

That’s why designers are recommended to keep any options including buttons, pictures, pages to a minimum. Removing unnecessary choices, you make the usability of the product more effective.

 

ui animation cafe app tubikstudio

Cafe Coupon App

 

Psychology is an effective tool in design which makes the creative process more productive while the result is going to be more user-centered. We’ve told you about six useful principles but they are only the tip of the iceberg because there is much more to learn on the topic. Don’t miss our next blog posts continuing this useful theme!

 

Recommended reading:

 

Here are some more articles we could recommend for those who would like to get deeper into the topic:

 

Gestalt principles

 

The role of psychology as a design tool

 

5 psychology rules every UX designer must know

 

Emotional Design: Why We Love (or Hate) Everyday Things by Don Norman

 

The 5 pillars of visual hierarchy in Web design

 

6 principles of visual hierarchy for designers

 

On Visual Hierarchy

 

F-Shaped Pattern For Reading Web Content


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upper app UI design case study

Case Study: Upper App. Coding UI Animation.

No doubt, animation of interfaces still belongs to the most debatable issues between designers and developers. Animated UI elements often set the challenge to developers, so to enhance usability of an app or a website, the motion should be grounded on user research and add its two cents to the positive user experience. Developers in Tubik are open to this sort challenges: earlier we have already shown the case on coding motion for Toonie Alarm, this time we are continuing the theme with a practical case of developing animated interactions for Upper App.

 

Back to Basics: Core Animation and UIViewPropertyAnimator

 

Supporting designers and developers in creating attractive and functional interfaces for iOS apps, in 2006 Apple presented Core Animation, a system for animating views and UI elements of the app. Basically, it is a graphics compositing framework used by MacOS, iOS, watchOS, and tvOS to produce user interfaces with motion. It is not a replacement for the app views: instead, it is a technology that integrates with views to provide support for animating their content. However, the animation is not the only part of this framework: Core Animation presents the infrastructure for compositing and manipulating visual content. The framework uses GPU to accelerate rendering screen objects. Core Animation divides the visual content into individual objects that are called layers and arranges them in a tree hierarchy known as the layer tree.

 

The fundamental class that represents these layout objects is the CALayer class. It looks similar to UIViews implementation. The CALayer class manages image-based content and allows performing animations on that content. The main task of the layer is to manage the visual content but it also has visual attributes that can be set such as a background color, border, and shadow. In addition to managing visual content, the layer maintains information about the geometry of its content (such as position, size, and transform) used to present it on the screen. Modifying the properties of the layer is the way to initiate animations on the layer content or geometry. The app runs an animation. Layout, Display, Prepare and Commit phases are performed once before the animation starts. At this time the model layer is updated. The animation itself is rendered in a separate process on the render server using the presentation layer.

 

iOS animation

 

Nevertheless, whenever developers would like to interact with the animation (for example, pause or restart), it most likely leads to a huge piece of work. iOS open source community offers 3rd party (HTML, CSS, JavaScript) frameworks that can take care of this problem, like Pop, Interpolate and other.

 

iOS 10 provides a new way to animate that is UIViewPropertyAnimator. UIViewPropertyAnimator was presented in 2016 and it provides more extensive functionality on operations with animated interfaces. Vital to mention, it can be accessed only via iOS 10+ and tvOS 10+. The class allows developers to animate changes to views and dynamically modify the animations before they finish. This means programmers can stop (pause) in-progress animation, restart it at a later date if they wish and even dynamically modify the animated properties, for example, change the animation end-point to the top-right of the screen when it was previously the bottom-left. Developers can simply call the startAnimation() function on this instance to start the animation or animations. Anything that can be animated by the previous UIView API is eligible to be used in a UIViewPropertyAnimator instance. Here are its options:

 

  • Frame
  • Bounds
  • Center
  • Alpha
  • Background color
  • Transform (as long as it is a transformation in the 2D space, for 3D only with CoreAnimation)

 

UIViewPropertyAnimator gives programmatic control over the timing and execution of the animations. Let’s sum up what are the core differences of UIViewPropertyAnimator from CAAnimation:
 

1. After the creation of the UIViewPropertyAnimator object, the object of CAAnimation isn’t created for the layer;

2. After starting UIViewPropertyAnimator (by calling method startAnimation()) CAAnimation is created and added to the layer for animated UIView

3. Animation exists until it’s completed or deleted

 

The big advantage of  UIViewPropertyAnimator is that it’s new and has been created on the basis of modern requirements and needs, taking into account the specific features of Swift.

 

runningPropertyAnimator

 

The comment in the API informs that Apple Company pushes this class as the default for creating animations on UIView. At the moment, it is recommended for creating animations in UIKit and it’s going to replace the methods UIView.animate(withDuration:)

 

Practical cases

 

Here is a simple example of using UIViewPropertyAnimator in practical case:

 

ball UI animation

 

 

 

For comparison, here’s an example of code for the same animation, but accomplished with CoreAnimation framework:  

 

 

Now let’s look closer how animation was created with UIViewPropertyAnimator for Upper App application, a simple and elegant to-do list for iPhones: here we present the case of interactions with the menu.

 

Sample 1

 

upper app ui animation development

 

 

Sample 2

 upper app ui animation development  

 

 

UIViewPropertyAnimaton is really helpful in the process of iOS development: it simplifies the way for creating quite complex animations saving time and effort. Keep and eye on new posts: they will present fresh practical cases.


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